local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.MainID = 20101
L0_1.ActorAlias = "20101"
L1_1 = {}
L1_1.q2010101 = 2010101
L1_1.q2010102 = 2010102
L1_1.q2010103 = 2010103
L1_1.q2010104 = 2010104
L1_1.q2010105 = 2010105
L1_1.q2010106 = 2010106
L1_1.q2010107 = 2010107
L1_1.q2010108 = 2010108
L1_1.q2010109 = 2010109
L1_1.q2010110 = 2010110
L1_1.q2010111 = 2010111
L1_1.q2010112 = 2010112
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 201015201
L2_1.audioEvtName = ""
L2_1.duration = 3.5
L1_1[1] = L2_1
L0_1.NarratorNokey01 = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 201015202
L2_1.audioEvtName = ""
L2_1.duration = 3.5
L1_1[1] = L2_1
L0_1.NarratorNokey02 = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 201015203
L2_1.audioEvtName = ""
L2_1.duration = 6
L1_1[1] = L2_1
L0_1.NarratorNokey03 = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 201015204
L2_1.audioEvtName = ""
L2_1.duration = 6
L1_1[1] = L2_1
L0_1.NarratorNokey04 = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 201015201
L2_1.audioEvtName = ""
L2_1.duration = 3.5
L3_1 = {}
L3_1.dialogID = 201015205
L3_1.audioEvtName = ""
L3_1.duration = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.NarratorNokey05 = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 201015203
L2_1.audioEvtName = ""
L2_1.duration = 6
L3_1 = {}
L3_1.dialogID = 201015205
L3_1.audioEvtName = ""
L3_1.duration = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.NarratorNokey06 = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 201010321
L2_1.audioEvtName = ""
L2_1.duration = 5.5
L3_1 = {}
L3_1.dialogID = 201010322
L3_1.audioEvtName = ""
L3_1.duration = 4.5
L4_1 = {}
L4_1.dialogID = 201010323
L4_1.audioEvtName = ""
L4_1.duration = 6.5
L5_1 = {}
L5_1.dialogID = 201010324
L5_1.audioEvtName = ""
L5_1.duration = 4
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L0_1.NarratorFlow1 = L1_1
L1_1 = {}
L1_1.ScaredNPC = "ScaredNPC"
L1_1.ScaredNPCScript = "Actor/Npc/TempNPC"
L1_1.ScaredNPCID = 1501
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20023
L5_1 = "NPC_Scared"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20023
L5_1 = "NPC_Scared"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir = L2_1
L0_1.ScaredNPC = L1_1
L1_1 = {}
L1_1.GuardNPC = "GuardNPC"
L1_1.GuardNPCScript = "Actor/Npc/TempNPC"
L1_1.GuardNPCID = 1503
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20023
L5_1 = "Guard101"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20023
L5_1 = "Guard101"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir = L2_1
L1_1.Motion_type = 1
L0_1.GuardNPC = L1_1
L1_1 = {}
L1_1.GuardNPC = "GuardNPC201"
L1_1.GuardNPCScript = "Actor/Npc/TempNPC"
L1_1.GuardNPCID = 1504
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20023
L5_1 = "Guard201"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20023
L5_1 = "Guard201"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir = L2_1
L1_1.Motion_type = 1
L0_1.GuardNPC201 = L1_1
L1_1 = {}
L1_1.GuardNPC = "GuardNPC401"
L1_1.GuardNPCScript = "Actor/Npc/TempNPC"
L1_1.GuardNPCID = 1508
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20023
L5_1 = "Guard401"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20023
L5_1 = "Guard401"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir = L2_1
L1_1.Motion_type = 1
L0_1.GuardNPC401 = L1_1
L1_1 = {}
L1_1.Diluc = "Diluc"
L1_1.DilucScript = "Actor/Quest/Q376/Diluc"
L1_1.DilucID = 1009
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20023
L5_1 = "NPC_Diluc"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20023
L5_1 = "NPC_Diluc"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L0_1.DilucData = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 20023
L4_1 = "ViolinQuest"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.pos
L0_1.KeyPos = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 20023
L4_1 = "ViolinQuest"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.rot
L0_1.KeyDir = L1_1
return L0_1
